

Sony made no mention of tracking area, as the PS VR is a seated experience, but Oculus offers 5 x 11 feet of tracking while the Vive can get up to 15 x 15 feet.Īll three require HDMI and USB connections–meaning a giant wire will flow out the back of your head, Matrix-style (which seems somewhat appropriate for this kind of product). The Oculus Rift and HTC Vive both have resolution clocking in at 2160×1200, and both offer a field of view of 110 degrees. Included in the glowing headset is a 5.7-inch screen, a resolution of 1920xRBGx1080, a field of view of 100 degrees. Sony listed out the Playstation VR’s tech specs on screen during its GDC 2016 press conference. Oculus Rift’s headset is relatively bland, but the Touch controllers coming later this year look among the coolest of any VR controller. PS VR provides an inline remote on the unit cable to increase and decrease volume and the lights on the front match the glowing controllers. The headsets each have their individual perks: the HTC Vive, for example, adds an external camera on the front to see out the other side. The Oculus presents users with a smooth rectangle front, the PS VR goes with a black and white design with striking lights on the front and the HTC Vive goes with the dimpled look. That said, all three headsets carry distinctive looks.

The lameness factor almost negates the design. But without a doubt you’ll look ridiculous to those on the outside looking at you–regardless of which headset you choose. You may feel cool in virtual reality in your EVE: Valkyrie spaceship or fighting enemies in Bullet Train or even in your VR work cubicle. You will not look cool wearing any of these headsets. Be warned: it is impossible to look cool using a VR headset
